Thomas Hellstrom afd2f828b8 vmwgfx: Reduce system resource usage with textured video
Use U and V textures and corresponding dma buffers that match
the size of the input UV data rather than using textures and DMA buffers
that match the Y data. This simplifies data copy and reduces the amount of
image data transfered to the host by up to 50% (YV12).

It also reduces dma buffer- and surface memory usage correspondingly.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2011-12-08 17:35:18 +01:00
2009-05-12 16:43:13 -07:00

Copyright (C) 1999-2009 VMware, Inc.
All Rights Reserved

The code here may be used/distributed under the terms of the standard
XFree86 license.

Documentation on the VMware SVGA Device programming model
has been updated and expanded, and it now lives at:

http://vmware-svga.sourceforge.net/

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