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afd2f828b8a8b2ccc6ebe4d56104db3d03d08493
Use U and V textures and corresponding dma buffers that match the size of the input UV data rather than using textures and DMA buffers that match the Y data. This simplifies data copy and reduces the amount of image data transfered to the host by up to 50% (YV12). It also reduces dma buffer- and surface memory usage correspondingly. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved The code here may be used/distributed under the terms of the standard XFree86 license. Documentation on the VMware SVGA Device programming model has been updated and expanded, and it now lives at: http://vmware-svga.sourceforge.net/ --
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