George Staplin c5d52d4c37 XQuartz: GL: Make indirect.c build and work in the 1.6 branch.
Reorder some header files and provide some types earlier on.

Remove the static __GLXextensionInfo __glDDXExtensionInfo; that isn't
used in 1.4 or 1.5, and seems to have been removed from 1.6.  Remove
the data structures associated with that too.

Remove __glXAquaDrawableResize.  The GLX structure doesn't use
it anymore, and the Apple version did nothing useful before.

__glXAquaDrawableSwapBuffers(): base no longer contains a drawGlxc
member.  Now provide the the Apple/Aqua context in the __GLXAquaDrawable
struct.  Add the context member to the __GLXAquaDrawable struct.

Remove the fallback configs.  They aren't used in 1.4 or 1.5 either.

Remove init_visuals().  It's not used in 1.4 or 1.5 either.

In the drawable constructor initialize the state properly, including
the new context member.

Remove glAquaResetExtension() -- it's not used anymore.

This has been tested remotely and proven to work with glxgears,
fire, various texture programs I wrote, and various Mesa demos.
(cherry picked from commit d514152195452ae11ec7769c76489651620ad380)
2009-01-15 21:04:54 -08:00
2009-01-11 08:54:10 +01:00
2008-10-07 20:40:15 -04:00
2009-01-11 08:54:13 +01:00
2009-01-15 16:11:02 +10:00
2008-09-23 09:21:37 -07:00
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