Z座標計算方法変えた

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otya128 committed 2016-02-22 21:25:20 +09:00
1 parent 254b9ae8b7
commit 0deea64fc4
3 files changed
+45 -36

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@@ -37,7 +37,7 @@ class BG
float aspect = disw / dish;
disw /= 2;
dish /= 2;
float z = offsetz / 1025f;
float z = offsetz;
glColor3f(1.0, 1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();