Add minimal Pit implementation (without win conditions) #34

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NG (Graham) committed 2025-09-09 23:36:34 -04:00
1 parent e33a499415
commit f2de67b338
13 files changed
+427 -49

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@@ -16,6 +16,8 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
async fn on_vehicle_destroyed(&self, generic: &super::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool;
/// Called when a player's vehicle self-destructs.
async fn on_vehicle_self_destruct(&self, generic: &super::GenericGamemodeEngine<Self>, user: u8, is_classic: bool) -> bool;
/// Called when a kill bonus event is received after a confirmed kill
async fn on_kill_bonus(&self, generic: &super::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool;
/// Called during loading, before the sync stage is entered.
///
/// Roughly, loading is as follows: `Loading -> WaitingForSync -> Sync -> WaitingToStart -> InGame`.
@@ -31,5 +33,8 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool;
/// Called when a gamemode-specific network event is received from a client
async fn on_custom(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: Box<dyn crate::Broadcastable>);
/// Called when an enemy vehicle is spotted
async fn on_spot_vehicle(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, remote_player: u8) -> bool;
}