Fix player input change serdes, implement explicit disconnect #30

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NG (Graham) committed 2025-07-21 23:01:56 -04:00
1 parent a452d37d22
commit dfde0247a4
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@@ -268,7 +268,7 @@ impl <L: super::CustomGameLogic> GenericGamemodeEngine<L> {
}
is_engaged = has_active_connections;
}
conn.connection.connection.disconnect();
conn.connection.connection.goodbye(&conn.connection.sender).await;
}
}