Add server for game data (implement login sequence)

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NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
52 files changed
+2734 -5

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@@ -0,0 +1,16 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::{ParameterTable, Typed};
const PARAM_KEY: u8 = 61;
pub(super) fn power_bar_provider() -> SimpleFunc<51, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
SimpleFunc::new(|params, _| {
let mut params = params.to_dict();
params.insert(PARAM_KEY, Typed::HashMap(vec![
(Typed::Str("refillRatePerSecond".into()), Typed::Float(1.0)),
(Typed::Str("powerForAllRobots".into()), Typed::Int(1_000 /* converted to u32 */)),
].into()
));
Ok(params.into())
})
}