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Add server for game data (implement login sequence)
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use polariton_server::operations::SimpleFunc;
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use polariton::operation::ParameterTable;
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use crate::data::cosmetic_limits::CosmeticLimitsData;
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const PARAM_KEY: u8 = 196;
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pub(super) fn cosmetic_limits_config_provider() -> SimpleFunc<72, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
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SimpleFunc::new(|params, _| {
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let mut params = params.to_dict();
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params.insert(PARAM_KEY, CosmeticLimitsData {
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others_max_holo_and_trails: 16,
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others_max_headlamps: 8,
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others_max_cosmetic_items_with_particles: 12,
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}.as_transmissible());
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Ok(params.into())
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})
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}
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