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Add server for game data (implement login sequence)
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@@ -0,0 +1,17 @@
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use polariton::operation::{Typed, Dict};
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pub struct DamageBoostData {
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pub damage_map: Vec<(u32, f32)>, // (cpu, boost)
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}
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impl DamageBoostData {
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pub fn as_transmissible(&self) -> Typed {
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Typed::Dict(Dict {
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key_ty: 115, // str
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val_ty: 42, // obj
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items: self.damage_map.iter()
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.map(|(cpu, boost)| (Typed::Str(cpu.to_string().into()), Typed::Float(*boost)))
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.collect(),
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})
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}
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}
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