Add server for game data (implement login sequence)

This commit is contained in:
NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
52 files changed
+2734 -5

No files matched your search

+17
View File
@@ -0,0 +1,17 @@
use polariton::operation::{Typed, Dict};
pub struct DamageBoostData {
pub damage_map: Vec<(u32, f32)>, // (cpu, boost)
}
impl DamageBoostData {
pub fn as_transmissible(&self) -> Typed {
Typed::Dict(Dict {
key_ty: 115, // str
val_ty: 42, // obj
items: self.damage_map.iter()
.map(|(cpu, boost)| (Typed::Str(cpu.to_string().into()), Typed::Float(*boost)))
.collect(),
})
}
}