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Add server for game data (implement login sequence)
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use clap::Parser;
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#[derive(Parser, Debug)]
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#[command(version, about, long_about = None)]
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pub struct CliArgs {
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/// TCP port on which to accept connections
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#[arg(short, long, default_value_t = 4533)]
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pub port: u16,
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/// IP Address on which to accept connections
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#[arg(long, default_value_t = {"127.0.0.1".to_string()})]
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pub ip: String,
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/// Socket read tries before giving up (0 to never give up)
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#[arg(long, default_value_t = 5)]
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pub retries: usize,
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}
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impl CliArgs {
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pub fn get() -> Self {
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Self::parse()
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}
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}
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