Fix dominating message, fix fake player loading, mess around with reactor crystals

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NG (Graham) committed 2026-01-15 18:49:29 -05:00
1 parent 16f0761380
commit a48f9dcfe9
13 files changed
+222 -52

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@@ -265,7 +265,7 @@ pub trait LobbyUser {
fn user_id(&self) -> i32;
async fn player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
async fn team_chooser(&self, game: &GameDescriptor) -> super::TeamChooser;
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, cpu_counter: &crate::cubes::CpuListParser, weapon_lister: &crate::cubes::WeaponListParser, team_chooser: &super::TeamChooser) -> Result<FakePlayers, polariton_server::operations::SimpleOpError>;
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, cpu_counter: &crate::cubes::CpuListParser, weapon_lister: &crate::cubes::WeaponListParser, team_chooser: &super::TeamChooser, missing_players: usize) -> Result<FakePlayers, polariton_server::operations::SimpleOpError>;
}
pub struct FakePlayers {