Make match loading forcefully advanced after a time

This commit is contained in:
NG (Graham) committed 2026-01-25 18:17:34 -05:00
1 parent a5ebe4284b
commit a346299de8
17 files changed
+391 -52

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@@ -418,6 +418,11 @@ impl CustomGameLogic for EliminationLogic {
if generic.is_game_done() {
return true;
}
let game_start = generic.game_start.load(std::sync::atomic::Ordering::Relaxed);
if game_start == i64::MIN || game_start > chrono::Utc::now().timestamp() {
// game has not started yet, player probably timed out while loading (which we can ignore)
return true;
}
if chrono::Utc::now().timestamp() >= generic.game_end() {
generic.game_done();
self.abort_timer_sync().await;