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Get capture points workins #30 (mars 1 only)
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@@ -16,6 +16,6 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
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async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool;
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async fn on_game_completed(&self, generic: &super::GenericGamemodeEngine<Self>) -> bool;
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async fn on_broadcast(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event_out: rlnl::event_code::NetworkEvent, event_in: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &Option<Box<dyn crate::Broadcastable>>, skip_user: bool) -> bool;
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async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion) -> bool;
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async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion, location: (f32, f32, f32)) -> bool;
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}
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