Handle game event change situation in lobby queue

This commit is contained in:
NG (Graham) committed 2025-07-24 22:17:41 -04:00
1 parent f48334ef0c
commit 9f90c2e5fb
8 files changed
+96 -7

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+1
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@@ -262,6 +262,7 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
super::ServerConfig {
database: self.settings.server.database.clone(),
auto_signup: self.settings.server.auto_signup,
queue_mode: super::QueueChangeMode::from_persist(self.settings.server.queue_mode.clone()),
}
}
+1 -1
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@@ -2,7 +2,7 @@ mod cubes_json;
pub use cubes_json::CubeConfig;
mod traits;
pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor};
pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode};
pub type ConfigImpl = CubeConfig;
+17
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@@ -104,6 +104,23 @@ pub struct TypedDevMessage<C> {
pub struct ServerConfig {
pub database: String,
pub auto_signup: bool,
pub queue_mode: QueueChangeMode,
}
pub enum QueueChangeMode {
Upgrade, // move enqueued players into newer gamemode
Notify, // send match change
Ignore, // do nothing
}
impl QueueChangeMode {
pub(super) fn from_persist(persist: crate::persist::settings::QueueMode) -> Self {
match persist {
crate::persist::settings::QueueMode::Upgrade => Self::Upgrade,
crate::persist::settings::QueueMode::Notify => Self::Notify,
crate::persist::settings::QueueMode::Ignore => Self::Ignore,
}
}
}
#[derive(Clone, Debug)]