Add support for matchmaker sending clients off to game server

This commit is contained in:
NG (Graham) committed 2025-06-19 22:05:16 -04:00
1 parent 8cd63c3122
commit 9f74a2e76a
24 files changed
+543 -45

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+12
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@@ -353,4 +353,16 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
items: id_map,
})
}*/
fn players_per_game(&self) -> usize {
self.battle.multiplayer.players_per_game
}
fn is_multiplayer_enabled(&self) -> bool {
self.battle.multiplayer.enabled
}
fn network_config(&self) -> crate::persist::NetworkConf {
self.battle.multiplayer.network.clone()
}
}
+4 -1
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@@ -25,8 +25,11 @@ pub trait ConfigProvider<C: Clone> {
fn cubes(&self) -> &'_ std::collections::HashMap<String, crate::persist::Cube>;
fn chat_system_config(&self) -> ChatSystemConfig;
fn gamemode_events(&self) -> GameEventSequence;
// FIXME don't use serializable types in traits
fn singleplayer_details(&self) -> SingleplayerConfig;
fn players_per_game(&self) -> usize;
fn is_multiplayer_enabled(&self) -> bool;
// FIXME don't use serializable types in traits
fn network_config(&self) -> crate::persist::NetworkConf;
}
pub struct CompleteCampaignProvider {