Add singleplayer and campaign rewards screens #70

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NG (Graham) committed 2026-01-01 08:07:32 -05:00
1 parent 4ec64a9cd9
commit 782d28efec
11 files changed
+375 -5

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@@ -98,6 +98,7 @@ mod garage_slot_set_customisations;
mod garage_slot_name;
mod garage_slot_copy;
mod steam_promo;
mod campaign_save_result;
use polariton_server::operations::OperationsHandler;
@@ -199,7 +200,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.add(player_robot_rank::player_robot_rank_provider())
.add(validate_machine::validate_campaign_robot_provider())
.add(singleplayer_campaigns::singleplayer_complete_campaign_provider(init_ctx))
.add(polariton_server::operations::Ack::<78, _>::default()) // TODO handle SaveCampaignGameAwardsRequest instead of ignoring it
.add(campaign_save_result::campaign_save_awards_provider())
.add(singleplayer_campaigns::singleplayer_save_complete_campaign_provider()) // TODO handle UpdatePlayerCompletedCampaignWaveRequest saving
.add(garage_slot_limit::garage_slots_limit(&init_ctx.cubes))
.add(garage_slot_add::garage_slot_add_provider())