Implement lobby parts of custom games #38

This commit is contained in:
NG (Graham) committed 2026-03-17 21:52:15 -04:00
1 parent af04c4093c
commit 6a953bc613
32 files changed
+1045 -61

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@@ -20,11 +20,22 @@ impl <C: Send + 'static> SimpleOperation<C> for CustomGameLeaver {
let (resp_code, session_opt) = self.games.leave_game(user_info.public_id()).await;
if let Some(session) = session_opt {
let event = crate::events::CustomGameRefresh {
session: session.session_id,
session: session.session_id.clone(),
};
let session_members = session.users.iter()
.map(|mem| &mem.public_id as &str);
self.mesh.broadcast_event_to(session_members, event).await;
user_info.update_custom_game(oj_rc_core::persist::user::intercom::IntercomLobbyCustomGameDataMessage {
session_id: session.session_id,
config: session.config_core,
users: session.users.iter()
.filter(|user| !user.is_invited)
.map(|user| oj_rc_core::persist::user::intercom::IntercomLobbyCustomGameUserData {
public_id: user.public_id.clone(),
team: user.team,
})
.collect()
}).await;
}
params.insert(RESPONSE_CODE_PARAM_KEY, Typed::Int(resp_code as _));
Ok(params)