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Implement most of the occasional packets sent in elimination, expand interface for custom game logic #30
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@@ -11,6 +11,11 @@ pub trait CustomGameLogic: Sized + Send + Sync + 'static {
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async fn on_player_join(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection, others: &[oj_rc_core::persist::user::PlayerDescriptor]) -> bool;
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async fn on_player_end(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool;
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async fn on_vehicle_destroyed(&self, generic: &super::GenericGamemodeEngine<Self>, killer: u8, victim: u8) -> bool;
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async fn on_vehicle_self_destruct(&self, generic: &super::GenericGamemodeEngine<Self>, user: u8, is_classic: bool) -> bool;
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async fn extra_sync_events(&self, generic: &super::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> Vec<RlnlPacket>;
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async fn on_countdown_start(&self, generic: &super::GenericGamemodeEngine<Self>, game_start: chrono::DateTime<chrono::Utc>) -> bool;
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async fn on_game_completed(&self, generic: &super::GenericGamemodeEngine<Self>) -> bool;
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async fn on_broadcast(&self, generic: &super::GenericGamemodeEngine<Self>, user_id: i32, event_out: rlnl::event_code::NetworkEvent, event_in: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, data: &Option<Box<dyn crate::Broadcastable>>, skip_user: bool) -> bool;
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async fn on_motion(&self, generic: &super::GenericGamemodeEngine<Self>, motion: &rlnl::machine_motion::MachineMotion) -> bool;
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}
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