Get enemies spawning in singleplayer #23

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NG (Graham) committed 2025-05-30 23:03:02 -04:00
1 parent 1a7400d3d9
commit 50cc0cc3a9
19 files changed
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@@ -25,6 +25,8 @@ pub trait ConfigProvider<C: Clone> {
fn cubes(&self) -> &'_ std::collections::HashMap<String, crate::persist::Cube>;
fn chat_system_config(&self) -> ChatSystemConfig;
fn gamemode_events(&self) -> GameEventSequence;
// FIXME don't use serializable types in traits
fn singleplayer_vehicles(&self) -> Vec<crate::persist::garage::PrefabVehicle>;
}
pub struct CompleteCampaignProvider {