Add social server and implement all op codes up until chat room connection blocks further requests

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NGnius (Graham) committed 2025-02-23 16:10:21 -05:00
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commit 2907376722
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mod more_auth;
mod friend_list;
mod settings;
mod clan_invite;
use polariton_server::operations::OperationsHandler;
pub fn handler() -> OperationsHandler<crate::UserTy> {
OperationsHandler::new()
.without_state(more_auth::MoreLobbyAuth)
.without_state(polariton_server::operations::Ack::<33, _>::default()) // get user clan info (this is equivalent to not being in a clan)
.without_state(friend_list::friends_provider()) // TODO friend object parsing Token: 0x0200169C RID: 5788
.without_state(settings::settings_provider()) // TODO save settings persistently
.without_state(polariton_server::operations::Ack::<43, _>::default()) // get my clan info (this is equivalent to not being in a clan)
.without_state(clan_invite::clan_invites_provider())
.without_state(polariton_server::operations::Ack::<19, _>::default()) // get pending platoon invite (this is equivalent to having no pending invite)
}