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Add social server and implement all op codes up until chat room connection blocks further requests
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use polariton_server::operations::SimpleFunc;
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use polariton::operation::{ParameterTable, Typed};
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const RESPONSE_CODE_PARAM_KEY: u8 = 168;
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//const CUSTOM_GAME_DATA_PARAM_KEY: u8 = 169;
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pub(super) fn get_custom_session_provider() -> SimpleFunc<144, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
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SimpleFunc::new(|params, _| {
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let mut params = params.to_dict();
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params.insert(RESPONSE_CODE_PARAM_KEY, Typed::Int(0 /* Not in any session */));
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Ok(params.into())
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})
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}
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