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Revert "Add experimental multiplayer loading timeout"
This reverts commit 30d1ab20e9.
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47df45ece9
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1d0831d307
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@@ -46,10 +46,6 @@ async fn do_match_countdown_async(players: Vec<(super::generic::UserSender, std:
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tokio::time::sleep(std::time::Duration::ZERO).await; // is this necessary?
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for player in players {
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let old_mode = player.1.mode.swap(super::generic::ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
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if !matches!(super::generic::ConnectionMode::from_u8(old_mode), super::generic::ConnectionMode::WaitingToStart) {
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player.0.connection.goodbye(&player.0.sender).await;
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player.1.mode.store(super::generic::ConnectionMode::Disconnected.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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player.1.mode.store(super::generic::ConnectionMode::InGame.to_u8(), std::sync::atomic::Ordering::Relaxed);
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}
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}
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