Make power bar configurable

This commit is contained in:
NG (Graham) committed 2025-08-17 15:03:30 -04:00
1 parent 2674ab4035
commit 1403a6e3d0
6 files changed
+39 -9

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+7
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@@ -434,4 +434,11 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
implementation: player.implementation.clone().to_config(),
}).collect()
}
fn energy(&self) -> super::EnergyConfig {
super::EnergyConfig {
refill_rate: self.battle.energy.refill_rate_per_s,
total: self.battle.energy.total,
}
}
}
+1 -1
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@@ -2,7 +2,7 @@ mod cubes_json;
pub use cubes_json::CubeConfig;
mod traits;
pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator};
pub use traits::{ConfigProvider, CompleteCampaignProvider, DevMessageProvider, ServerConfig, GarageUpgrades, GarageUpgradeIncrement, ChatSystemConfig, GameEventSequence, GameEvents, GameRotationStrategy, GameEvent, GameMap, GameVisibility, GameType, SingleplayerConfig, VehicleInfo, VehicleDescriptor, QueueChangeMode, Point, Sphere, MapConfig, LinksConfig, FakePlayer, ClientEmulator, EnergyConfig};
pub type ConfigImpl = CubeConfig;
+7
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@@ -34,6 +34,7 @@ pub trait ConfigProvider<C: Clone> {
fn maps(&self) -> std::collections::HashMap<GameMap, MapConfig>;
fn url_links(&self) -> LinksConfig;
fn fake_players(&self) -> Vec<FakePlayer>;
fn energy(&self) -> EnergyConfig;
}
pub struct CompleteCampaignProvider {
@@ -379,3 +380,9 @@ pub struct FakePlayer {
pub enum ClientEmulator {
Experiment,
}
#[derive(Clone, Debug)]
pub struct EnergyConfig {
pub refill_rate: f32,
pub total: u32,
}