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ojrc/rc_services_room/src/persist/combat.rs
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2025-03-15 17:21:18 -04:00
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct BattleConfig {
pub regen: AutoRegenHealth,
pub votes: HashMap<Vote, Vec<VoteThreshold>>,
#[serde(default = "default_game_modes")]
pub games: GameModes,
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}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct AutoRegenHealth {
pub wait_for_heal_s: f32,
pub wait_full_heal_s: f32,
pub sound_start_s: f32,
pub auto_heal: bool,
}
impl std::convert::Into<crate::data::auto_regen::AutoRegenHealthConfig> for AutoRegenHealth {
fn into(self) -> crate::data::auto_regen::AutoRegenHealthConfig {
crate::data::auto_regen::AutoRegenHealthConfig {
seconds_to_wait_for_heal: self.wait_for_heal_s,
seconds_to_full_heal: self.wait_full_heal_s,
threshold_to_start_sound: self.sound_start_s,
enable_auto_heal: self.auto_heal,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct VoteThreshold {
pub name: String,
pub localised_name: String,
pub color: String,
pub votes_required: i32,
}
impl std::convert::Into<crate::data::voting::VoteThresholdData> for VoteThreshold {
fn into(self) -> crate::data::voting::VoteThresholdData {
crate::data::voting::VoteThresholdData {
name: self.name,
localised_name: self.localised_name,
color: self.color,
votes_required: self.votes_required,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq, Hash)]
pub enum Vote {
BestPlayed,
BestLooking,
}
impl std::convert::Into<crate::data::voting::Vote> for Vote {
fn into(self) -> crate::data::voting::Vote {
match self {
Self::BestPlayed => crate::data::voting::Vote::BestPlayed,
Self::BestLooking => crate::data::voting::Vote::BestLooking,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub struct GameMode {
pub respawn_heal_duration: f32,
pub respawn_full_heal_duration: f32,
pub kill_limit: i32,
pub game_time_m: i32,
}
impl std::convert::Into<crate::data::game_mode::GameModeConfig> for GameMode {
fn into(self) -> crate::data::game_mode::GameModeConfig {
crate::data::game_mode::GameModeConfig {
respawn_heal_duration: self.respawn_heal_duration,
respawn_full_heal_duration: self.respawn_full_heal_duration,
kill_limit: self.kill_limit,
game_time_minutes: self.game_time_m,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Copy)]
pub struct GameModes {
pub battle_arena: GameMode,
pub elimination: GameMode,
pub pit: GameMode,
pub team_deathmatch: GameMode,
}
impl std::convert::Into<crate::data::game_mode::GameModeConfigs> for GameModes {
fn into(self) -> crate::data::game_mode::GameModeConfigs {
crate::data::game_mode::GameModeConfigs {
battle_arena: self.battle_arena.into(),
elimination: self.elimination.into(),
the_pit: self.pit.into(),
team_deathmatch: self.team_deathmatch.into(),
}
}
}
fn default_game_modes() -> GameModes {
GameModes {
battle_arena: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 0,
game_time_m: 20,
},
elimination: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 10,
game_time_m: 10,
},
pit: GameMode {
respawn_heal_duration: 20.0,
respawn_full_heal_duration: 20.0,
kill_limit: 15,
game_time_m: 15,
},
team_deathmatch: GameMode {
respawn_heal_duration: 10.0,
respawn_full_heal_duration: 10.0,
kill_limit: 10,
game_time_m: 10,
},
}
}