2025-02-12 18:46:27 -05:00
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use polariton_server::operations::SimpleFunc;
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2025-03-08 17:16:02 -05:00
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use polariton::{operation::{Arr, ParameterTable, Typed}, serdes::TypePrefix};
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2025-02-12 18:46:27 -05:00
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use crate::data::customisation_info::CustomisationData;
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const SKINS_KEY: u8 = 228;
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const SPAWNS_KEY: u8 = 229;
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const DEATHS_KEY: u8 = 230;
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const OWNED_SKINS_KEY: u8 = 231;
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const OWNED_SPAWNS_KEY: u8 = 232;
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const OWNED_DEATHS_KEY: u8 = 233;
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const OWNED_EMOTES_KEY: u8 = 76;
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pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
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SimpleFunc::new(|params, _| {
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let mut params = params.to_dict();
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params.insert(SKINS_KEY, Typed::Arr(Arr {
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ty: TypePrefix::HashMap, // hashtable
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items: vec![
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CustomisationData {
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id: "RC_MothershipSkin_Neptune_01".to_string(),
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localised_name: "strNeptune".to_string(),
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skin_scene_name: "RC_MothershipSkin_Neptune_01".to_string(),
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simulation_prefab: "TODO_sim_prefab".to_string(),
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preview_image_name: "TODO_preview_img".to_string(),
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is_default: true,
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}.as_transmissible(),
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],
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}));
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params.insert(SPAWNS_KEY, Typed::Arr(Arr {
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ty: TypePrefix::HashMap, // hashtable
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items: vec![
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// TODO set these up with the correct values (IDs are correct)
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CustomisationData {
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id: "Spawn".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_BlackHole".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_Lander".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_Lootcrate".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_Warp".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_Present".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Spawn_EasterEgg".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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],
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}));
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params.insert(DEATHS_KEY, Typed::Arr(Arr {
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ty: TypePrefix::HashMap, // hashtable
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items: vec![
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// TODO set these up with the correct values (IDs are correct)
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CustomisationData {
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id: "Explosion".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_Toon".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_Feathers_Rainbow".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_Nuclear".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_Warp".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_BlackHole".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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CustomisationData {
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id: "Explosion_Firework".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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],
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}));
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params.insert(OWNED_SKINS_KEY, Typed::StrArr(vec![].into()));
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params.insert(OWNED_SPAWNS_KEY, Typed::StrArr(vec![].into()));
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params.insert(OWNED_DEATHS_KEY, Typed::StrArr(vec![].into()));
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params.insert(OWNED_EMOTES_KEY, Typed::StrArr(vec![].into()));
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Ok(params.into())
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})
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}
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