Files
xserver/glamor
Michel Dänzer 4711ebc174 glamor: Fix sampling outside of RGBx source/mask pictures
RENDER requires that sampling outside of any source/mask picture results
in alpha == 0.0.

The OpenGL border colour cannot set alpha = 0.0 if the texture format
doesn't have an alpha channel, so we have to use the RepeatFix handling
in that case.

Also, only force alpha = 1.0 when sampling inside of RGBx source/mask
pictures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94514
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-05-25 11:09:09 -04:00
..
2014-01-27 09:30:47 -08:00
2016-01-21 06:49:40 +10:00
2016-04-29 10:19:17 -04:00
2016-04-29 10:19:17 -04:00