Make XYToWindow a screen function

This allows DDXen to override the window picking to account for
native windows not seen by the X server.  The bulk of the picking logic
is exposed as a new helper function, miSpriteTrace().  This function
completes the sprite trace filled out by the caller, and can be set up
to start the search from a given toplevel window.

v2: Leave existing XYToWindow API in place for API compatibility

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Keith Packard
2014-03-31 23:55:25 -07:00
committed by Kristian Høgsberg
parent 9d20d18fb9
commit 73698d41e4
6 changed files with 79 additions and 43 deletions

View File

@@ -57,6 +57,7 @@ SOFTWARE.
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "mivalidate.h"
#include "inputstr.h"
void
miClearToBackground(WindowPtr pWin,
@@ -758,3 +759,68 @@ miSegregateChildren(WindowPtr pWin, RegionPtr pReg, int depth)
miSegregateChildren(pChild, pReg, depth);
}
}
WindowPtr
miSpriteTrace(SpritePtr pSprite, int x, int y)
{
WindowPtr pWin;
BoxRec box;
pWin = DeepestSpriteWin(pSprite);
while (pWin) {
if ((pWin->mapped) &&
(x >= pWin->drawable.x - wBorderWidth(pWin)) &&
(x < pWin->drawable.x + (int) pWin->drawable.width +
wBorderWidth(pWin)) &&
(y >= pWin->drawable.y - wBorderWidth(pWin)) &&
(y < pWin->drawable.y + (int) pWin->drawable.height +
wBorderWidth(pWin))
/* When a window is shaped, a further check
* is made to see if the point is inside
* borderSize
*/
&& (!wBoundingShape(pWin) || PointInBorderSize(pWin, x, y))
&& (!wInputShape(pWin) ||
RegionContainsPoint(wInputShape(pWin),
x - pWin->drawable.x,
y - pWin->drawable.y, &box))
#ifdef ROOTLESS
/* In rootless mode windows may be offscreen, even when
* they're in X's stack. (E.g. if the native window system
* implements some form of virtual desktop system).
*/
&& !pWin->rootlessUnhittable
#endif
) {
if (pSprite->spriteTraceGood >= pSprite->spriteTraceSize) {
pSprite->spriteTraceSize += 10;
pSprite->spriteTrace = realloc(pSprite->spriteTrace,
pSprite->spriteTraceSize *
sizeof(WindowPtr));
}
pSprite->spriteTrace[pSprite->spriteTraceGood++] = pWin;
pWin = pWin->firstChild;
}
else
pWin = pWin->nextSib;
}
return DeepestSpriteWin(pSprite);
}
/**
* Traversed from the root window to the window at the position x/y. While
* traversing, it sets up the traversal history in the spriteTrace array.
* After completing, the spriteTrace history is set in the following way:
* spriteTrace[0] ... root window
* spriteTrace[1] ... top level window that encloses x/y
* ...
* spriteTrace[spriteTraceGood - 1] ... window at x/y
*
* @returns the window at the given coordinates.
*/
WindowPtr
miXYToWindow(ScreenPtr pScreen, SpritePtr pSprite, int x, int y)
{
pSprite->spriteTraceGood = 1; /* root window still there */
return miSpriteTrace(pSprite, x, y);
}