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Switch the default migration heuristic for EXA to "always".
This has been what has been used the most successfully post-damagetrack. The current thinking is that: 1) We should be able to accelerate basically everything. So we don't need to try to migrate trees of pixmaps permanently out of framebuffer to speed CPU drawing up. 2) Migration is cheaper in the thrashing case, so we don't want to go to a lot of effort to try (and fail badly) to find a working set.
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